AllMyCalculators

Effective Health Calculator

Puts health and defences into one comparable number.

From the formula armour ÷ (armour + constant). Set armour to 0 if your game does not work this way.

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Stacks by multiplying with the first.

Effective health
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Share sends a link that reopens these numbers. Copy details pastes the full breakdown as a list.

Total damage reduction — %
Damage taken from a 100-damage hit —
Reading this —

The formula

damage taken = (1 − armour ÷ (armour + k)) × (1 − reduction A) × (1 − reduction B) effective health = (health + shield) ÷ damage taken

The armour formula and its constant vary by game. Reductions in many games multiply rather than add.

What to watch out for

If your game gives a damage reduction percentage directly, set armour to 0 and use the reduction field.

Frequently Asked Questions

What does 50% reduction do?

It doubles effective health: 1,000 health becomes 2,000.

What does 100 armour do on a constant of 100?

1,000 health becomes 2,000.